FERAL Animal Survival Revive Guide: All 5 Revive Products and When Each Applies
The five revive products in FERAL Animal Survival with their Robux prices, what actually happens when your animal dies, and how to pick the option that fits how far you had grown.
Quick answer
FERAL Animal Survival has five paid revive products: REVIVE BABY (R$9), REVIVE 2 (R$19), REVIVE GROWN (R$29), REVIVE ELDER (R$39) and REVIVE ELDER II (R$49). The names point to stages, but what each product actually restores isn't confirmed — check the in-game description before spending Robux. If you would rather not spend Robux, death itself restarts you at the beginning of growth — recorded deaths came back as babies — and a REVIVE (FREE) button has been reported on the death screen.
- Died as a baby — the name REVIVE BABY (R$9) points to the baby stage, though nothing confirms what it actually restores — read the in-game description before buying
- Died at the grown stage — the name REVIVE GROWN (R$29) points to the grown stage, though nothing confirms what it actually restores — read the in-game description before buying
- Died as an elder — the names REVIVE ELDER (R$39) and REVIVE ELDER II (R$49) point to the elder stage, though nothing confirms what they actually restore — read the in-game description before buying
- Died in an in-between stage, such as teen — no product name matches, so read the description in the in-game shop before spending Robux
- Don't want to spend Robux — take the free revive on the death screen and regrow from the baby stage
The five revive products
The revives are Robux developer products sold through the game's shop. They sit inside a developer-product list of twelve items priced from R$9 to R$799, but only these five are revives:
| Product | Robux price | What the name tells you |
|---|---|---|
| REVIVE BABY | R$9 | Named for the baby stage, and the cheapest of the five |
| REVIVE 2 | R$19 | A numbered product; its name does not point to a life stage |
| REVIVE GROWN | R$29 | Named for the grown stage |
| REVIVE ELDER | R$39 | Named for the elder stage |
| REVIVE ELDER II | R$49 | The second elder-named product, and the most expensive |
Prices are the Robux amounts listed for each product, and they can change, so treat them as a snapshot rather than a promise. If you are not sure where baby, grown and elder sit in a lifetime of growth, the growth stages guide lays out the whole progression, and the elder stage covers the final stage that the two ELDER products are named after.
Which revive product fits your situation
Match the product name to the life stage your animal had reached when it died — that is what the names encode:
Decision guide
One name stays ambiguous: REVIVE 2. Growth goals run through stages such as "GROW INTO A TEEN", and no product name claims those in-between stages, so an animal that died as a teen has no name-matched product. The listing alone does not explain the numbered products, which is exactly why the in-game description check above matters before you spend Robux.
What happens when your animal dies
When your animal is killed, the screen turns grayscale and the HUD hides — the visible signal that the death sequence has begun. A death settlement screen has also been described, with a green REVIVE (FREE) button and a -40% growth penalty note. Those details come from a close analysis of one death rather than from clearly visible footage, so treat them as reported rather than confirmed.
One well-documented death and revive shows what the reset looks like in practice. A player's wolf was killed by an otter — probably another player's animal, though the creator could not be certain — and after reviving, the wolf was alive again with GROWTH reset to 1% and the goal reading "GROW INTO A TEEN 1/34%", the F ability locked again, and an Amber balance of 65 carried over untouched. In another recorded death, the player summed up the same reset more simply: "now we're back to baby again."

The cost of dying, then, is progress. In the recorded deaths, animals restarted at the very beginning of their lives. What kills you is other animals, including other players' animals — the otter kill above is one example. The predators and prey guide covers who hunts whom, and how to escape predators covers avoiding that grayscale screen in the first place.
If you take the free route: growing back
The free route leaves you with a baby to raise again. The baby survival guide covers surviving the baby stage, and how to grow adult covers the climb from there. If regrowing from 1% sounds slow, the same shop lists two growth shortcuts beside the revives: INSTA-GROW (100%) for R$39 and INSTA-ELDER (200%) for R$99. The shop also sells Amber packs, from 1,000 Amber for R$40 up to 36,000 Amber for R$799, if you would rather build up your Amber balance — the Amber guide covers getting more, and the shop guide walks through everything the shop sells.
Whichever route you choose, the decision comes down to one question: how much of the growth ladder do you want to replay? Take the free revive and you replay it from the bottom with your Amber intact. Buy the product whose name points to the stage you had reached — the names suggest, but don't confirm, what each restores — and read its in-game description first so you know exactly what you are buying.
Related Guides
Growth Stages & GROWTH Meter
How the GROWTH meter works from baby to teen at 34%, adult at 67% and elder beyond, plus what death resets.
Baby Survival: Grow to Teen
Keep your baby alive and growing: eat, run quests, hit teen at 34%, and avoid the deaths that reset GROWTH.
Shop Guide: Passes & Amber
Every game pass and developer product with November 2026 prices: animals, slots, Amber packs and revive items.